We declared that every event flyer we received would also receive an Honorable Mention, and we are grateful that Magfest will get to experience the magic of the Golden Cobra!
When you combine the power of pop music with the minutiae of the Reformation, you get a game that no one can ignore. This is a committee larp with a wholesome underlying philosophy and an apposite soundtrack. Dancing! Arguing! Indulgences! What is there not to love?
This is one hour of horrible choices in late-stage capitalism, a surreal scenario firmly grounded in real life. Low-prep, high-impact games like this one are always fuel to the Golden Cobra's fire.
An exciting larp about boredom, Loop 47 pushes what's "boring" further into the realm of the poetic. Its 90-minute duration, easy character creation, and card-based mechanics are low barriers to entry, and the low stakes of the game simply support that creative agenda. Maybe you talk to each other, maybe you don't. Maybe your memories aren't that exciting anyway!
This game offers a well-developed amnesia mechanic, with high potential for a unique experience. Trying to understand people based on the artifacts they leave behind is such a strange ritual and one that almost all of us experience at some point.
An aggressively adorable, disarmingly charming scenario that demands to be played, even though it absolutely skirted many of the Golden Cobra submission criteria. In the tradition of Anders Karls' Trash: The Larp, the inanimate-object play is strong here.
Some games distill highly specific experiences into a universal container that welcomes any play, novice or experienced. I'll Take the Aux combines theme, gameplay, and player empathy into a package that will help us all process that awkward feeling of becoming ever-more distant from one's friends. If there is indeed beauty in play, then a run of this little road trip is what that looks like.
3 groups of adults attempt to create the song list for the next "Kidz Slop" album. Dark, funny, and weird, Bop to the Top is satire perfectly balanced with the kind of goofy fun that we all want out of larps played during our precious free time. To play this game, you maybe need to print out the PDF, but even that isn't necessary. What are you doing now? Go bop to the top!
A game that builds effortlessly on the author's previous game, but with added magic and atmosphere. The game's promise is right in the title: creators will make something new as a result of this, likely through improvised song. As Chickadees Know Better Than You had its ripple effects in our design community, so too will this game.
[Notes from this year's Golden Cobra Committee -- Since only Judges submitted Liner Notes and Playlists, we will highlight their work here while openly acknowledging the self-dealing it implies. Fortunately, it's the United States in 2026 and we are relentlessly cool with that, on this front.]
Personal accounts of some of our legendary Golden Cobra games over the past decade, all run live and with all of the human dimensions they entail.
This list echoes a decades-long discussion of safety in games that demonstrates how the games themselves certainly have something to contribute to the conversation as well.