A short game exploring the intersection of medical anxiety, illness, and interpersonal relationships.
Tags: Serious, Medical, Health
A single player story game where the player creates the diary of a homeless person. It is played on a street corner using the vehicles that stop at the intersection as a randomizer.
Tags: Single-player, Outdoor, Homeless
As a human survivor of the alien invasion, what is your fate? What is the fate of your fellow survivors?
Tags: Apocalyptic, Texting, Isolation
A 2-hour-long game for two players about grief, communication and the memories that remain after you've lost someone.
Tags: Memory, Ghost, Communication, Love
BETTER is a freeform game meant to explore themes of group dynamics, social pressure, and consensus reality. Each player is part of an experiment, testing a new therapy protocol that allows group opinions to shape individual reality.
Tags: Gestalt, Interpersonal, Conformity
A physical larp about life, memory, and the (re)construction of self.
Tags: Emotional, Physical roleplay, Character building
Blessed Be the Host of the King of Heaven! is a freeform larp that follows the aftermath in Heaven after Lucifer's fall. All players take the role of Angels who will decide what happens what is to be done through mechanics that limit how the Angels may discuss the situation at hand.
Tags: Voice, Stature, Authority, Exclusion
Celestial Bodies is an abstract freeform larp about the relationships between astronomical objects sucheck as stars, planets, and more--all of which can never touch, lest they face destruction. Players explore individual metaphors in an extended dance for 30-60 minutes as they do so, in a collaborative intimate environment for up to four players.
Tags: Space, Mythology, Abstract, Non-touch
Opinionated crows debate a murder-mates death during a game about frames of reference and touching hands.
Tags: Crows, Debate, Short
(Freeform larp)http://www.goldencobra.org/pdf/2015/Dessert-FreeformGamebyJohn Yanush.pdf
Dessert is a simple free-form game, that shows how important friendship is, and how much energy and care is needed to maintain this relation or cultivate it to grow.
Tags: Friendship, Advance, Teams
not eligible for awards
Three mysterious travelers, all hailing from Victorian London, run into one another at a place of great power and mystery -- the famed Cave of Elixir. Within the cave there are six potions, which could perhaps grant their deepest desires, and they all seem heedless of any price they might have to pay.
Tags: Dark, Weird, Victorian
As four teenagers in a dystopian future, you have lived your lives in fear and ignorance. Now, on the day on which the authority will determine your fate, you have decided that it is time to start making your own choices. But in a world where the truth is hidden, can you trust each other?
Tags: YA Dystopian larp for new gamers
(Pervasive game/Public play)http://www.goldencobra.org/pdf/2015/ExclusiveListing_JesseCoombs.pdf
Exclusive Listing is a heartbreaking game of buried feelings. We see scene of a couples imagined life that never will be.
Tags: Heartbroken, Fantasy, Real estate
A freeform game for building empathy.
Tags: Empathy, Marginalization, Queer, Fantasy
Fight Truck is a game about taking your fate away from the people who would control you and then chucking it in the back of a rented U-Haul. Written for queer folks, by a queer lady.
Tags: Experimental,Dangerous gender magic
An American Freeform about memory, empathy and sensation inspired by Proust's "In Search of Lost Time." Players stitch together memories of their lives into one using improv inspired storytelling and movement.
Tags: Memory, Sensation, Storytelling, Realistic
Fragments is an abstract family drama about a child and two parents, one of whom gradually succumbs to a deadly disease. Played in reverse, the three different viewpoints create the story about what happened.
Tags: Everyday Life, Serious, Relationships
Gone but not forgotten is about ghosts, people who died with major issues unresolved. Now they are trapped in limbo, haunted by the emotions that dominated their lives - and that is where they will stay unless they can achieve closure.
Tags: Emotional, Improvised, Atmospheric, Relationships
Guiding light is an American freeform style game about depression that is meant evoke thought and empathy for the daily struggles that depression causes sufferers.
Halloween Survival Guide is a freeform game you can play while you greet trick or treaters on Halloween... and at no other time. Children are people-eating monsters and reveal their true appearance only on Halloween, when they stalk the neighborhoods for prey. Candy is the key to surviving this dangerous night, but it has weird and powerful effects on our emotio
Tags: Halloween freeform emotion layer
Her Inner Dead Ends is a freeform larp scenario for two players taking the role of two users of an online community dedicated to a fictional multimedia franchise that is closing and focuses on their first live meeting
Tags: Community, Fandom, Meeting, Online, Memories
A resistance group against a totalitarian dictatorship have until dawn, one hour, to decide which of their members will die. A story about love and duty.
Tags: Survival, Dystopia, Love, Duty
(Freeform larp)http://www.goldencobra.org/pdf/2015/HMN-1-col-3.for submission.v3b.pdf
here. me. now. is an empathy game with weighty subject-matter; despite its focus on traumatic experiences, playtesters call it "fun, not heavy." Players explore scenes through whole-body listening and appreciative movement to develop insight and connection with each other.
Tags: Movement, Empathy, Storytelling
ICU is about connection and empathy. Two characters are going to have a important meet, but each one is controlled by two players
Tags: Empathy, Connection, Mirroring
In the Dark is a freeform live-action interrogation game for four players. It is about how the line between truth and lies breaks down under pressure.
Tags: Crime, Claustrophobia, Truth, Random elements
Only by retelling stories from earlier in their lives can residents of an old folks home be transported away from what remains of their frail existence.
Tags: Elderly relive memories
Someone makes a small but perilous request of the person who loves them. Maybe we coud have just a lilttle peril?
Tags: Relationships, Awkward conversations, Kink
Just Lunch is a game about how three women navigate fading friendships, societal expectations, and social anxiety during one 60-minute lunch.
Tags: Anxiety, Women, Relationships, Conversation
One or more crews of 2-4 players serve on unlit mountaintop warning beacons for several years, dealing with a variety of situations in a post-apocalyptic setting.
Tags: Post-apocalyptic, Mountain, Service, Multiple groups
Game about tragedy and mourning in human life. Drama in five acts.
Tags: Mourning, Loss, Parenthood, Life
You are full of world-class potential — yet life has placed you far away from your true talent. Will you find back to your real destiny?
Tags: Talent, Destiny, Social drama, Slice of life
Making Up is Hard to Do is a game that focuses on communication in a loving relationship. Using touch in a unique manner it explores what is said, what is meant and how those differ.
Tags: Communication, Emotional, Touch
not eligible for awards
A mirror traps children in another world and turns them into spirits and the only way for them to escape is by taking the place of another child. The players take on the characters of the children.
This is a game for four players that explores the agenda of newspapers, the stories they print and what happens when the truth conflicts with the personal values of those involved in making the story public.
Tags:Newspapers, Truth, Responsibility, Role-change
A rule-set for producing a poetic ballet in discrete movements. The only thing unknown to you is your allegiance, as you take part in the government practice of sowing fear to legitimize power.
Tags: Physical, Abstract, Experimental, Postmodern
Keep the Red Headed Stepchild excluded from your clique by complimenting her on things that are true about her, but are hopefully untrue about you and your friends. Stay chic by discarding your passé clothing; win by forcing your friends into exile; shoot the moon by Giving No Fucks.
Tags: Compliment, Backstab, Strip, Excluded
(Pervasive game/Public play)http://www.goldencobra.org/pdf/2015/Serv1v3.l_devonapple.pdf
Bored surveillance camera AIs pass the time with games, while trying to preserve their identities from the next reboot. It is a game of "I Spy with My Little Eye" and "Wizard's Duel" where the object of the game is ultimately to distribute as much of your own code as possible.
Tags: AI, Surveillance, Competitive, Imagination
Golden Cobra Submission: http://www.goldencobra.org/pdf/2015/Sign-KathrynHymes-HakanSeyalioglu.pdf
Most Recent Version available at: http://www.thornygames.com/sign
Sign is a game about being understood. It's a non-verbal larp exploring deafness and the origins of Nicaraguan Sign Language for 4-5 players lasting 2 hours.
Tags: Language, Silent, Freeform
An experience about Autism for neurotypicals. Clay Golems searching for their holy word while singing.
Tags: Autism, Golems, Music
not eligible for awards
Being a flight attendant means controlling your emotions or losing your job. Experience why we should consider service work to be real work.
Tags: Social Realism, Meta, Gender, Work
Short game about how a family deals with otherness of the Child.
Tags: Drama, Modern, Realism
This Folks at the Dining Room is a bittersweet larp about tastes and goodbyes. Francis is leaving for good, so we are at this farewell dinner to say our goodbyes and know each other better than we wold wish...
Tags: Bittersweet, Dinner, Departure
A game about romance and agency for two players who have never been in a real-life romantic relationship with each other.
Tags: LARP, Freeform, Touching, Romance
When a nation is conquered, will its language survive? Play out scenes down the generations to find out: will the tongues of our ancestors still speak in the mouths of our grandchildren?
Tags: Indigenous peoples, Conquest, Language, Episodic, Scene-based
In 1930s London, queer men encounter each other in public places and find ways to explore their desires. Too Much Slap On The Ecaf is a bittersweet game about sex, intimacy and forgotten queer identities.
Tags: Queer, London, Sex, Love, London
A game about broken robots trying to fix themselves.
Tags: Robots, Playing Cards, Mechanics, Staples
Voices is part a psychodrama and part a freeform larp about a common symptom of mental disorders. It gives people a chance to see and feel what it is like to go on in life while hearing voices.
Tags: Psychodrama, Slice-of-life, Insanity
Large Text: http://www.goldencobra.org/pdf/2015/Waiting%20for%20Slenderman_JacquelineBrykandKNGranger/LARGE%20TEXT%20Waiting%20for%20Slenderman_JacquelineBrykandKNGranger%20-%20Google%20Docs.pdf
A game about the known, the unknown, and the imagined - as well as the power of creepypastas.
Tags: Horror, Suspense, Halloween
Finding warmth in comforting rituals, such as knitting and food.
Tags: Knitting, Abstract, Comfort
Play a member of a group who is not more comfortable in the group status quo. Change yourself by fighting back bad habits and social pressure.
Tags: Group, Anxiety, Coming out
A collaborative game about two travelers lost in the woods and the nature of fairy tales.
Tags: Cooperative, Fantasy, Story Telling
Erin and Umia have been at war for a century. The final ten years of the war were a lengthy and painful road to peace between the two peoples. In this game we will write the history of the road to peace. We will write this history five times, each time at an increasingly distant periods from the events themselves, and each time the history will be different.
Tags: History, Historiography, Politics, Society
You Do (Not) Belong here is a game of bureaucratic politics, where the people involved do not always have the confidence to push forward their agenda. But they must somehow find solutions to the problems they face, or else the Arts Center might be closed for good!
Tags: Meetings, Social anxiety, Dice
Zeitgeist is a freeform game of limited communication, invented meaning, and the revelation of secrets, played out in the form of a seance. One player becomes the spirit-medium, speaking for the dead in reply to other players' questions, but constrained to converse using only a procedurally-generated corpus of responses.
Tags: Communication, Meaning, Mysticism, Secrets